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With extensive experience in developing projects for large, complex, and experimental display setups, I specialize in creating immersive experiences that range from phygital surfaces to VR/AR-based immersion. I utilize tools like Ventuz Designer, Touch Designer, and Notch Builder to craft captivating environments that immerse audiences, either pre-rendered video or with real-time interaction. (See projects: Edge Launch, the Energy Cube, Current)

I develop innovative solutions using cutting-edge technology, including motion sensors, cameras, multitouch displays, VR controllers, VOIs, and other unique input and communication devices. These tools, combined with recent integrations of AI technologies, enable me to create interactive and informative applications, as well as engaging games and gamified experiences. (See projects: Me and You vs AI, Baby Army, City Builder)

I have a wealth of experience managing the production and control of visuals for live stage and sports events, as well as broadcasts for live talks and virtual events. Utilizing Unreal Engine, Ventuz Director, vMix, as well as advanced hardware like Tricaster, I have successfully produced visuals for numerous high-profile online broadcast events. My clients include HBO Max, Expo 2020, and Amazon Prime.

I deliver high-quality animation and motion graphic services, specializing in 3D level design and character animation. With a background and a bachelor's degree in 3D animation, I create logo animations, level designs, motion graphics, product reveals, and integrations with immersive and interactive applications. My work enhances the visual appeal and engagement of various projects, ensuring a dynamic and impactful presentation.